The Steppers Club

The Steppers Club is a concept for encouraging stairs use in company buildings. This project started an USI project (2010) for video prototyping, which later evolved in a research project to study the effect of visual fidelity in product/system video prototyping. The results of the research project were presented in British HCI conference 2011.

The Steppers Club aims at encouraging stairs use in company buildings, by touching three important moments: (1) before the staircase (decision moment), (2) climb of the staircase (make it enjoyable/worthwhile), and (3) the after climb (give a reward). The system brings together individual and social motivations to use the stairs, by means of individual and department competition and sole participation. People would join the system to be encouraged to do a healthy action, for the rewards, the group-belongingness-feeling, and to have a customized stairs experience.

The system consists of a company ID card that allows user detection based on RFID, mobile phone and computer apps to check on progress, an augmented staircase with music and light systems, and a corporative rewards system to reinforce the behavior change.

Using this concept, we carried out a perception study comparing high and low visual fidelity, and the type of feedback each one elicited. Despite the difference in visual richness, there was no big difference in the perception of the system, either by means of acceptance, quality or quantity of comments.

My contribution in this project consisted in idea generation, concept definition, video direction and creation, and qualitative analysis of the feedback received.